Physics Arcade
Predict first, then press launch. Every demo shows why it happened.
-
Kinematics Castle: Treasure Trek
Walk a path on a number line and compare distance, displacement, speed, and velocity.
▶ PLAY
-
Kinematics Castle: Drag Race
Use the kinematic equations to hit exact times, speeds, and stopping distances.
▶ PLAY
-
Kinematics Castle: Catch the Cop
A speeder blows past you. Choose your acceleration to catch it, using two-body kinematics.
▶ PLAY
-
Kinematics Castle: Traffic Light Dash
Braking distance and reaction time: how far does a car go before it stops?
▶ PLAY
-
Kinematics Castle: Graph Runner
Walk the graph, use area to predict displacement, and match motion stories to position-time and velocity-time graphs.
▶ PLAY
-
Kinematics Castle: Free Fall Drop
Drop objects from a tower: fall time, impact speed, and why mass doesn't matter.
▶ PLAY
-
Kinematics Castle: River Crossing
Steer a boat across a current: relative velocity, vector addition, and two reference frames.
▶ PLAY
-
Kinematics Castle: Train Toss
Throw a ball on a moving train and compare the rider's and the platform's descriptions.
▶ PLAY
-
Kinematics Castle: Airplane and Wind
Steer a plane through a crosswind: adding velocity vectors in two dimensions.
▶ PLAY
-
Kinematics Castle: Cannon Command
Aim and fire: predict where the projectile lands using independent horizontal and vertical motion.
▶ PLAY
-
Kinematics Castle: Stunt Truck Jump
Set the ramp angle and speed to jump the gap: projectile motion with a launch angle.
▶ PLAY
-
Kinematics Castle: Basketball Free Throw
Choose the launch speed and angle to make the shot: projectile motion.
▶ PLAY
-
Dynamics Dungeon: Balance Beam
Balance a beam by placing masses and the pivot: center of mass and torque.
▶ PLAY
-
Dynamics Dungeon: FBD Builder
Draw the free-body diagram: pick each force, drag its arrow, and get it checked.
▶ PLAY
-
Dynamics Dungeon: Newton's Arena
All three of Newton's laws: inertia, F = ma, and action-reaction, with predictions and challenges.
▶ PLAY
-
Dynamics Dungeon: Elevator Ride
Ride an elevator on a scale: apparent weight, free-body diagrams, and Newton's second law.
▶ PLAY
-
Dynamics Dungeon: Atwood Machine
Two masses over a pulley: acceleration, tension, and Newton's second law for a two-body system.
▶ PLAY
-
Dynamics Dungeon: Tug of Two Blocks
Two blocks joined by a string: acceleration, tension, and Newton's second law for a system.
▶ PLAY
-
Dynamics Dungeon: Planet Hopper
Weight, mass, and jump height on other worlds, and how surface gravity depends on mass and radius.
▶ PLAY
-
Dynamics Dungeon: Moon Orbit
Orbits around Earth: orbital speed, period, gravity at altitude, and the geostationary orbit.
▶ PLAY
-
Dynamics Dungeon: Ramp Racer
Slide a crate down a ramp: components of weight, friction, acceleration, and the critical angle.
▶ PLAY
-
Dynamics Dungeon: Crate Push
Push a crate and watch friction change: static friction matches the push until it slips, then kinetic friction takes over.
▶ PLAY
-
Dynamics Dungeon: Spring Scale
Hang masses from springs: Hooke's law, equilibrium, and springs in series and parallel.
▶ PLAY
-
Dynamics Dungeon: Loop the Loop
Send a cart around a vertical loop: centripetal force, speed at the top, and the normal force on the rider.
▶ PLAY
-
Dynamics Dungeon: Banked Curve
Centripetal force on a banked curve: bank angle, speed, and friction.
▶ PLAY
-
Dynamics Dungeon: Swing the Bucket
Swing a bucket of water in a vertical circle: minimum speed, string tension, and centripetal force.
▶ PLAY
-
Energy Empire: Stopping Distance
Kinetic energy, the work-energy theorem, and why speed matters so much in a crash.
▶ PLAY
-
Energy Empire: Tow Rope
Work done by a force at an angle and by a changing force: W = Fd cosθ and the area under a force graph.
▶ PLAY
-
Energy Empire: Hill Roller
Release a cart down a hill: track kinetic, gravitational, and internal energy, change the zero line and the system, and see what friction costs.
▶ PLAY
-
Energy Empire: Spring Launcher
Compress Hooke's Spring, launch the crate up the ramp, and see where every joule goes.
▶ PLAY
-
Energy Empire: Power Race
Power as the rate of energy transfer: lifting crates with motors and racing the clock.
▶ PLAY
-
Momentum Mountain: Collision Lab
Carts collide on a frictionless track: conservation of momentum, elastic and inelastic collisions.
▶ PLAY
-
Momentum Mountain: Crash Test
Impulse and crumple zones: the same change in momentum over a longer time means a smaller force.
▶ PLAY
-
Momentum Mountain: Ballistic Pendulum
A bullet embeds in a hanging block: momentum in the collision, then energy in the swing.
▶ PLAY