← AP Physics

Unit 1: Kinematics

  1. Distance, Displacement, Vectors, and Scalars
  2. Average Velocity, Average Speed, and a First Look at Acceleration
  3. Instantaneous Velocity: What a Speedometer Actually Shows You
  4. Acceleration: What '0 to 60' Actually Means
  5. The Kinematic Equations: Predicting Motion Before It Happens
  6. Reading and Sketching Position-Time Graphs
  7. Topic 1.3: Nerf Car Racing: Collecting Real Motion Data
  8. Topic 1.3: Nerf Car Racing: Turning Data Into an Evidence-Based Claim
  9. Velocity-Time Graphs and How the Three Motion Graphs Connect
  10. Topic 1.3: Cart-on-Ramp Lab: How Ramp Angle Changes Acceleration
  11. Topic 1.3: Free Fall: Why a Hammer and a Feather Fall the Same Way (On the Moon)
  12. Topic 1.3 Alternate Lab: Walk the Graph
  13. Reference Frames and Relative Velocity: Why Two Ships Passing Look So Fast
  14. 2D Vector Addition: Finding Your Way Home As the Crow Flies
  15. Projectile Motion: Two Completely Separate Falls Happening at Once
  16. Angled Projectile Motion and the Case for 45 Degrees
  17. Topic 1.5: Three Launches, Three Predictions (And Why the Last One Is the Hard One)
  18. Unit 1 Review: Galileo, Falling Objects, and the Tower That (Probably) Never Happened